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Hi, I’m DINA EL NAKLA <3

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PROJECTS:
Sinbad the Sailor + Crosshair

Threads of Witness
Eating in Exodus  
Making Manakeesh
Interactive Iftar
Constellate
Utopia
Ipseity
Designer’s Voice
Society Posters


CONTACT:
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Sinbad the Sailor (2026)



An illustrative reimagining of Sinbad the Sailor as a game-like interactive story website. Utilising subjective mapping rather than imperial cartographies, the project refuses hegemonic map logics shared by both video games and geopolitics, instead wielding navigation as a tool for dynamic, user-led storytelling and information-gathering.

Play here: Sinbad the Sailor

Crosshair (2026)



In response to my research question of “How do video games reproduce imperialist rhetoric through narrative and mechanics?”, I created a readable, navigable essay in the form of a pixel game. Using disappearing “items” as dialogue-carrying NPCs, the game gradually empties as players progress, echoing the violent, hyper-individualist logics of first-person shooters. It explores the following confrontation: Who is your crosshair really aimed at?

Play here: Crosshair

Developing “Sinbad the Sailor” 
Prototyping Figma interactions & website flow
Planning “Crosshair”